Which UX Method?

Which UX methods should you choose for each phase of product development?

The UX methods you should choose depend on the phase of digital product development you are in: Are you planning a new product or service from scratch, and do you need to discover your target customers first? Or do you already have a product you want to optimise?

Click one of the buttons below to get directly to a phase of product development:

The famous British government service design principles are a design approach driven by user needs, including user research in every phase of product development.

Government Digital Service Design (GDS): Discovery, alpha, beta, live phase of product or service development
Government Digital Service Design (GDS): Discovery, alpha, beta, live phase of product or service development - what happens in each phase

Discover user groups & user needs

The discovery phase should begin with a problem statement workshop to ensure alignment on the problem you are trying to solve. In discovery, you will also define what success looks like and how you would measure success (success metrics). Through an assumption mapping exercise, you will gain an overview of what you know about your users and how confident you are in that knowledge. This exercise will help you create the research plan and research questions.

In discovery, you will not create a prototype. You will collect data and conduct research to explore your user groups and their motivations, goals, needs, and pain points. You may want to research competitor products or services.

At the end of discovery, you should have a clear understanding of your user group(s), their needs, and what you should build. To summarise that knowledge, you can create personas and lists of prioritised and categorised user needs.

For the next phase, alpha, you need to decide what to focus on. You should define your alpha goals. Typically, you will focus on the most important user groups and their most pressing needs. A potential risk in the alpha is a too broad scope when you try to cover too many user groups and user needs. When considering the double diamond, after broadening in discovery, you need to narrow it down at the end of the discovery phase.

  • Problem statement workshop (the Five Whys technique)
  • Assumption mapping
  • Stakeholder interviews
  • Review of existing research
  • Social listening, any existing user feedback
  • User interviews
  • Field studies (contextual research, call centre listening, etc.)
  • Requirements & constraints gathering
  • Competitor analysis or research

In alpha, you begin creating the product or service. You develop a prototype and iterate on it. The prototype can be paper-based or consist of screenshots, even PowerPoint slides. More advanced prototypes are designed with Figma, InVision, Marvel, or Sketch.

You will have several rounds of research and improve the prototype iteratively, step by step. With this iterative approach, you are increasing your knowledge about your users. You can try different concepts and variations with your users. You should avoid focusing on one specific solution too early.

Suppose there are still missing gaps from the discovery phase. In that case, you can continue exploring these and adding to your knowledge about your users (e.g., when you haven’t been able to conduct research with some target groups in the discovery phase).

At the end of the alpha phase, you have a validated prototype (often referred to as an MVP or Minimum Viable Product – I prefer to call it a Minimum Valuable Product). You can take this prototype into development in the beta phase. The user needs you discover in both the discovery and alpha phases are the basis for the user stories for development in beta. Often, a BA (Business Analyst) writes the user stories. As a researcher, you must ensure that every user story is based on a real user need.

  • Journey mapping (what do users do, think, feel in each step of the user journey, what are opportunities for the product/service)
  • Task analysis
  • ‘How might we….’ exercise (brainstorming how to solve user problems)
  • Prototype creation
  • Design reviews with the team
  • Content reviews (subject-matter-expert input, e.g., when legal content)
  • Iterative usability testing with a prototype (several rounds)
  • Continue with persona building (refine and update, add new knowledge about users and their needs)
  • Card sorting (information architecture)
  • Accessibility evaluation
  • Mapping user needs to user stories

In beta, the actual product or service is already built. You will collect feedback from a larger group of people using the product. The product can already be live as a beta version or selected users can receive a beta version of the software to test and provide feedback. In beta, it is essential to collect feedback over an extended period to gain insights into product usage from new users, also known as newbies (who are onboarding and learning), to expert or power users (who are efficient users). Some beta research is similar to a diary study.

The purpose of collecting feedback in beta is to identify and address usability issues or bugs. By doing this, you ensure that when the product goes live, it provides users with a seamless experience.

Earlier in the discovery and alpha phase, you have already identified your target groups and how your product solves their problems. Therefore, in beta, you will not make any significant changes regarding the concept, only minor tweaks. The product should already address the most critical user needs and pain points; it should solve the problem stated in the problem statement you defined at the beginning of the discovery phase. In beta, you will verify whether you have achieved the success metrics you described at the start of the project (what success looks like).

At the end of beta, you should have removed all remaining usability issues and bugs so the product can go live.

  • Surveys
  • Longitudinal study/diary study
  • Analytics review
  • Search-log analysis
  • Usability-bug review
  • Frequently-asked-questions (FAQ) review

A live product or service doesn’t mean the end of user research! User research and product/service improvement are continuous activities. Research in this phase is similar to beta research, but you will have much more long-term data to analyse. You should continue to track and analyse any success metrics you have defined in the earlier product phases.

Some companies track the NPS score for customer satisfaction. With Google Analytics data or data from tools like Hotjar, you might be able to see trends and patterns in the data. You can also analyse user feedback from online forums or app stores. Some organisations (like the government) have a feedback option directly on the service page.

  • Analytics review
  • AB testing
  • Social listening
  • Feedback from online forums, app stores
  • Feedback from customer surveys or NPS score
  • Data from tools like Hotjar

The double diamond

The Double Diamond: Discover - define - develop - deliver

The double diamond is a simple model of the design process, which is also the underlying basis of the different phases of product development:

Discover

The process begins by identifying the challenge and quickly leads to research to determine user needs.

Define

The second phase is to make sense of the findings, understanding how user needs and the problem align. The result is to create a design brief which clearly defines the challenge based on these insights.

Develop

The third phase concentrates on developing, testing and refining multiple potential solutions.

Deliver

The final phase involves selecting a single solution that works and preparing it for launch.

Read more about the story of the double diamond from the famous British Design Council: The Double Diamond: A universally accepted depiction of the design process, Jonathan Ball, 2019.

The UX Research Cheat Sheet by Susan Farrell (2017), Nielsen Norman Group, provides a comprehensive overview of methods and activities across the various product and service development phases.

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